NonePublished 08:41 IST, December 30th 2024 ISRO is all set to launch its ambitious year-end mission, the "Space Docking Experiment" (SpaDeX), today, Monday, at 9:58 PM. New Delhi: The Indian Space Research Organisation ( ISRO ) is all set to launch its ambitious year-end mission, the "Space Docking Experiment" (SpaDeX), today, Monday, at 9:58 PM from the Satish Dhawan Space Centre (SDSC) SHAR in Sriharikota, Andhra Pradesh. The mission will use the PSLV-C60. The space agency will launch two small satellites for its Space Docking Experiment (SpaDeX) atop the Polar Satellite Launch Vehicle (PSLV). Mission's Objective The primary objective of the SpaDeX mission is to develop and demonstrate the technology needed for the rendezvous, docking, and undocking of two small spacecraft (SDX01, the Chaser, and SDX02, the Target) in a low-Earth circular orbit. "In addition, SpaDeX, because of its small size and mass, is even more challenging due to the finer precision required for the rendezvous and docking maneuvers compared to docking two large spacecraft. This mission will serve as a precursor for autonomous docking needed for future lunar missions, such as Chandrayaan-4, without relying on GNSS from Earth," ISRO said in a statement. Currently, only three countries—the United States, Russia, and China have the capability to dock two spacecraft in outer space. With this mission, India aims to become the fourth country in the world to possess space docking technology. What is Docking? Docking refers to the process of aligning and physically connecting two spacecraft, such as satellites, in space. The two satellites, SDX01 (Chaser) and SDX02 (Target), will orbit the Earth at an altitude of 470 km, following a circular trajectory with an inclination of 55°. Initially, the satellites will be in close proximity, but over a 24-hour period, they will gradually drift apart. Like all ISRO satellites in low-Earth orbit, both SpaDeX spacecraft carry a differential GNSS-based Satellite Positioning System (SPS), which provides Position, Navigation, and Timing (PNT) solutions for the satellites. "In SpaDeX, a novel RODP processor is included in the SPS receiver, which allows for accurate determination of the relative position and velocity of the Chaser and the Target. By subtracting the carrier phase measurements from the same GNSS satellites in both Chaser and Target SPS receivers, highly accurate relative states of the two satellites are determined. The VHF/UHF transceivers in both satellites assist this process by transferring the GNSS satellite measurements from one satellite to the other. Hardware and software test beds, including closed-loop verifications, were conducted to characterize the RODP performance," the statement said. The SpaDeX spacecraft were designed and developed by the UR Rao Satellite Centre (URSC) with support from other ISRO centers (VSSC, LPSC, SAC, IISU, and LEOS). The spacecraft, in its orbital phase, will be controlled from ISTRAC using ISRO ground stations and other externally hired ground stations. "The full integration and testing of the satellites were carried out at M/s Ananth Technologies, Bangalore, under the supervision of URSC. After completing all tests and clearances, the spacecraft has moved from URSC to SDSC and is undergoing final preparations for launch," the statement added. Far Rendezvous The Target spacecraft's propulsion system will prevent the satellites from drifting apart and maintain a distance of 20 km between them, a process known as Far Rendezvous. Subsequently, the Chaser spacecraft will gradually approach the Target, reducing the distance between them to 5 km, 1.5 km, 500 m, 225 m, 15 m, and finally 3 m, leading to their docking. When and Where to Watch The launch will be streamed live by the space agency, and you can watch it on YouTube. The broadcast is expected to begin at 11 AM EST (1600 GMT). (Inputs from ANI) Updated 08:46 IST, December 30th 2024
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The game industry is no stranger to boom-and-bust cycles, in which scores of opportunistic developers fall over themselves to release copycat competitors to the latest massive hit, and most, if not all, fail. Perhaps the biggest instance — and certainly the most embarrassing for almost everyone concerned — was the race to release the mythical “ WoW killer” : a massively multiplayer online role-playing game that would unseat Blizzard’s global megahit, World of Warcraft , and earn its makers millions of dollars in monthly subscription revenue until the end of time. It turned out to be an industry-wide epic fail — and I had a ringside seat to this unfortunate spectacle. My career in games journalism began in 2004, just a few months before WoW was released. My obsessive love of the game threatened to tank that career before it had really begun, but instead I turned it to my advantage, specializing in covering a genre of game that was too arcane and time-consuming for most staff writers and editors to get their heads around. I traveled to scores of preview events for MMO hopefuls that public relations reps would optimistically tout as “ World of Warcraft , but for soccer,” or “ World of Warcraft , but for vehicular combat.” In 2008, I was hired by Eurogamer as the editor of its short-lived MMO section — let’s not pretend that we in the press were immune to the same wrongheaded gold-rush thinking — and discovered firsthand exactly why the whole enterprise was doomed to fail. One reason is that World of Warcraft — especially during its 2004-to-2010 heyday — was simply too good to beat. But another is that hit-chasing, not a great strategy at the best of times, is almost impossible to pull off in the world of social, online games. The hits garner intensely loyal, invested audiences who play them month in, month out, and who aren’t really looking for something else to move on to. Those audiences are hermetically sealed within their own fandoms and care much less about shiny graphics or other technical advancements, while the constantly updated games have plenty of room to innovate and evolve the genre within themselves. The time-honored tactic of “just slap a big license (like Star Wars) on it” is less effective in this sphere, too, because the appeal of famous characters and storylines doesn’t necessarily apply — the players are more invested in their communities. Yet the industry continues to make this critical error with online games. Just look at the spectacular crash and burn of Concord earlier this year, itself just the latest of countless attempts to elbow Overwatch off its hero-shooter throne. In the spirit of constructive learning, and only a little bit of schadenfreude , let’s look back at some of the games that failed to put a dent in World of Warcraft ’s hegemony... and the few that did. The failed WoW killers The Lord of the Rings Online (2007): This entry is perhaps a little unfair, since various people had been trying to make a Middle-earth MMO based on Tolkien’s works long before Blizzard had even thought of WoW . The original developer, an MMO specialist called Turbine, probably thought it was just making another niche online game before publisher WB Games got unduly excited about its potential. The game was fine, but clearly a generation behind WoW in terms of its design. People still play it, though! Age of Conan (2008): Oh dear . The first and most instructive case of post- WoW hubris came from Funcom, a Norwegian specialist that got way out of its depth trying to push cutting-edge graphics, gore, sex, and dynamic real-time swordfighting into an MMO based on Robert E. Howard’s lusty fantasy world. Publisher Eidos put all its chips down; I remember attending an absurd press event staged in Oslo’s 1952 Winter Olympic park, which had been transformed into a medieval setting with horse-riding barbarians and fireside feasting. (A PR rep I was with got very drunk and stole a sheepskin rug, roaring incoherently into the Scandinavian night while wearing it around his shoulders.) The game was a mess at launch, and tanked hard. Warhammer Online: Age of Reckoning (2008): EA’s big play made sense on paper; the Warhammer license is probably as close as you can legally get to the Warcraft setting, and developer Mythic’s Dark Age of Camelot was beloved by the MMO hardcore. The game was lavish and expensive but limited in design, too focused on massive player-versus-player combat whereas WoW excelled at embracing almost every possible play style. Warhammer Online was shut down in 2013. APB: All Points Bulletin (2010): A Grand Theft Auto-style massively multiplayer game boasting intense levels of player customization, and masterminded by GTA’s creator himself, David Jones? What could go wrong? Everything! APB was stacked with ambitious features but notably lacked, you know, gameplay. Also, Jones’ company Realtime Worlds, which had previously made the excellent Crackdown for Xbox, was in far too deep. A disastrous launch was followed within a couple of months by the developer going bankrupt and APB getting shut down. Another company bought and relaunched it, but didn’t succeed in putting an actual game in there. Rift (2011): The MMO gold rush wasn’t just about games; entire companies sprang up, drawing huge investment on the promise of some revolutionary technology or other. Trion Worlds was one example that boasted fancy server-side tech that was supposed to take MMOs closer to the fully simulated cloud-gaming dream. Unfortunately, its flagship fantasy MMO Rift was very boring. Star Wars: The Old Republic (2011): Smarting from the failure of Warhammer Online , EA was nevertheless up for another crack at smashing WoW , armed with the Star Wars license, its star in-house developer BioWare, and an apparently limitless budget. The hype was off the charts, but BioWare’s expertise was in single-player games. Everybody bought it, played the story through, and moved on, which is... not the idea. BioWare didn’t give up, though, and steadily built out a proper massively multiplayer game around the story campaigns. After a successful free-to-play relaunch, The Old Republic still has an audience. Guild Wars 2 (2012): Guild Wars 2 is actually a fantastic game, easily the best on this list — I feel bad including it. It has refined combat and employed several genre-defining ideas that were later copied by WoW , Destiny , and others. But the scope of this relatively streamlined game was not equal to the hopes publisher NCSoft loaded on it — and the ever-expanding WoW presented a moving target that could never be caught. WildStar (2014): NCSoft, a big player in Korea, made its most determined attempt to crack the West with WildStar , a game by former Blizzard devs with a very Warcraft-y color palette and art style. It was cute, expensive, action-forward, and had some fun ideas, but it was also very obviously a trend-chasing mishmash with no reason to exist beyond trying to top WoW . NCSoft shut it down and closed developer Carbine in 2018. The game almost did kill WoW Final Fantasy 14 (2013): The prize for perseverance goes to Square Enix, which simply didn’t give up — and which, importantly, had reasons other than competing with Blizzard to be making an MMO. Final Fantasy 11 had been a pre- WoW hit in 2002; the first attempt to follow it up with FF14 in 2010 was a disaster, but Square Enix bravely scrapped it and asked producer Naoki Yoshida for a complete do-over. It was a question of honor, if anything. Yoshida’s reboot ruled, and Square Enix didn’t falter when it didn’t immediately do WoW numbers, but continued to invest. FF14 steadily got bigger and better, and it was ready and waiting when Blizzard stumbled through a succession of PR disasters and lackluster WoW expansions in the late 2010s and early 2020s. WoW streamers and players starting leaving for FF14 in droves, and Square Enix’s game is, at last, the competitor that WoW has always deserved. Analysis Fantasy Gaming PC World of Warcraft World of Warcraft
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Opinion editor’s note: Strib Voices publishes a mix of guest commentaries online and in print each day. To contribute, click here . ••• The murder of UnitedHealthcare CEO Brian Thompson in Manhattan has spotlighted the fury that many Americans feel toward the nation’s dysfunctional health insurance system. It has also tapped a profane undercurrent in national discourse today that makes otherwise rational people think it’s acceptable to express such fury with dehumanizing jokes and memes about the violent taking of a life. What isn’t getting enough attention, but should, is the alleged instrument of that violence. Murder suspect Luigi Mangione was arrested in Pennsylvania carrying a “ghost gun” that authorities believe was the murder weapon. It’s part of a burgeoning industry of untraceable weapons that Congress should have cracked down on years ago — but that, thanks to congressional paralysis on any issue addressing gun violence, might soon enjoy expanded federal protection. America’s federal gun laws are woefully inadequate, as proven by our worst-in-the-advanced-world firearms death rates, but there are some current restrictions that help. Firearms manufacturers are required to stamp each new gun with a serial number. Acquisition and transfer records are required when the weapon is sold and resold. Criminal background checks are required for any gun purchase made through a federally licensed dealer. All of it is designed to both prevent gun violence and to aid police in tracking down perpetrators of violence. “Ghost guns” are guns assembled by buyers from mail-order kits and/or 3D-printer plans instead of being sold as fully functioning weapons. The only logical reason for this roundabout process is to make it easier for people who aren’t supposed to have weapons to get them — and to make it harder for police to trace them when they’re used in crimes. Common sense dictates that, regardless of how a gun came into being, federal requirements regarding serial numbers and the rest should still apply. A gun assembled at home can be used to kill with just as much finality as one bought in a gun shop. Yet because of the gun lobby’s hold over American politics, the legal status of ghost guns today remains in limbo. Congress, at the gun lobby’s bidding, has refused to specify in federal law that ghost guns must come under the same restrictions as other guns. The Biden administration responded with administrative rules that require manufacturers of ghost-gun components to adhere to the same regulations as firearms manufacturers, including stamping the parts with serial numbers and keeping relevant sales records. Opponents sued to overturn those restrictions, arguing that gun kits aren’t guns — never mind that they can be assembled by buyers into functioning weapons in as little as 30 minutes. The U.S. Supreme Court heard arguments in the case (Garland v. VanDerStok) in October; its opinion is pending. But the incoming Trump administration could render the case moot. During President Donald Trump’s first term, he loosened federal regulations on 3D-printer technology related to ghost guns and sided with the gun lobby on most issues. Trump could summarily rescind the Biden administration’s ghost-gun restrictions upon retaking office. All indications are that his fellow Republicans who will control both chambers of Congress would back such a move. Congressional Republicans have consistently supported a hands-off approach to an industry that exists for literally no reason but to hamper law enforcement in criminal investigations. More and more criminals are figuring that out. The number of ghost guns recovered at crime scenes has exploded 10-fold in just the past five years, from under 1,800 in 2016 to more than 19,000 in 2021, according to data from the Bureau of Alcohol, Tobacco, Firearms and Explosives. While the assassin could just as easily have killed Thompson with a standard-issue handgun, the fact that it was apparently a ghost gun could conceivably complicate the case against Mangione. Police say the ghost gun found on Mangione is “consistent” with the type of gun used in the killing. But that doesn’t provide the solid link they might be able to establish if they could work with a serial number, manufacturing records, background checks and other law enforcement tools that, by intentional design, are not available for ghost guns. In other words, the fact that Mangione allegedly used such a gun to carry out the murder could in theory make it more difficult to prosecute him. If so, will Republicans continue to shield the unrestricted proliferation of this made-for-crime industry from even the minimum firearms standards currently on the books? It’s not a rhetorical question. By failing to pass common-sense legislation stamping ghost-gun restrictions into federal law, Congress aids the criminals who are aided by this niche of the firearms industry. Remember that, the next time some gun-lobby politician waxes on about supporting “law and order.”Seann Walsh fumes ‘I’m unfollowing all of you’ as he’s voted off by celebs on The Weakest Link special
London, Dec 16 (AP) Edinburgh Airport was shut down by an unspecified information technology issue Sunday afternoon, causing headaches for passengers at the start of the busy holiday travel season. All flights into and out of Scotland's busiest airport were grounded at 4:15 pm local time, with some incoming flights diverted to Glasgow Airport about 50 miles away. Also Read | Anura Kumara Dissanayake's on 3-Day India Visit: 'Had Productive Discussions With FM Sitharaman, EAM Jaishankar and NSA Ajit Doval', Says Sri Lankan President. Edinburgh airport said engineers were working to resolve the issue. “Passengers are asked to check the status of their flight with the airline they are flying with before travelling to the airport," the airport said in a statement. (AP) Also Read | Anura Kumara Dissanayake's India Trip: In First Foreign Visit After Assuming Office, Sri Lankan President Lands in Delhi, Will Hold Bilateral With PM Narendra Modi (Watch Video). (This is an unedited and auto-generated story from Syndicated News feed, LatestLY Staff may not have modified or edited the content body)Cheers and beers for Ruud van Nistelrooy as Leicester reign starts with winLast 2 defendants in Atlanta's Young Thug trial are acquitted of murder and gang charges